COVID-19 Impact & Recovery Analysis – Cloud Gaming Market 2020-2024 | Cost Savings And Quick Onboarding to Boost Growth | Technavio

COVID-19 Impact & Recovery Analysis – Cloud Gaming Market 2020-2024 | Cost Savings And Quick Onboarding to Boost Growth | TechnavioThe Associated PressLONDON

LONDON–(BUSINESS WIRE)–Jul 10, 2020–

Technavio has been monitoring the cloud gaming market and it is poised to grow by $ 2.75 bn during 2020-2024, progressing at a CAGR of over 29% during the forecast period. The report offers an up-to-date analysis regarding the current market scenario, latest trends and drivers, and the overall market environment.

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Technavio has announced its latest market research report titled GLOBAL CLOUD GAMING MARKET 2020-2024 (Graphic: Business Wire)

Technavio suggests three forecast scenarios (optimistic, probable, and pessimistic) considering the impact of COVID-19.Please Request Latest Free Sample Report on COVID-19 Impact

The market is fragmented, and the degree of fragmentation will accelerate during the forecast period. Alphabet Inc., Apple Inc., International Business Machines Corp., LiquidSky Software Inc., Microsoft Corp., NVIDIA Corp., PLAYGIGA SL, Samsung Electronics Co. Ltd., Sony Corp., and Ubitus Inc. are some of the major market participants. To make the most of the opportunities, market vendors should focus more on the growth prospects in the fast-growing segments, while maintaining their positions in the slow-growing segments.

Cost savings and quick onboarding have been instrumental in driving the growth of the market. However, data and privacy issues might hamper market growth.

Cloud Gaming Market 2020-2024 : Segmentation

Cloud gaming market is segmented as below:

To learn more about the global trends impacting the future of market research, download a free sample:https://www.technavio.com/talk-to-us?report=IRTNTR40768

Cloud Gaming Market 2020-2024 : Scope

Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources. Our cloud gaming market report covers the following areas:

This study identifies technological advances as one of the prime reasons driving the cloud gaming market growth during the next few years.

Cloud Gaming Market 2020-2024 : Vendor Analysis

We provide a detailed analysis of around 25 vendors operating in the cloud gaming market, including some of the vendors such as Alphabet Inc., Apple Inc., International Business Machines Corp., LiquidSky Software Inc., Microsoft Corp., NVIDIA Corp., PLAYGIGA SL, Samsung Electronics Co. Ltd., Sony Corp., and Ubitus Inc. Backed with competitive intelligence and benchmarking, our research reports on the cloud gaming market are designed to provide entry support, customer profile and M&As as well as go-to-market strategy support.

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Cloud Gaming Market 2020-2024 : Key Highlights

Table Of Contents :

PART 01: EXECUTIVE SUMMARY

PART 02: SCOPE OF THE REPORT

PART 03: MARKET LANDSCAPE

PART 04: MARKET SIZING

PART 05: FIVE FORCES ANALYSIS

PART 06: MARKET SEGMENTATION BY PLATFORM

PART 07: CUSTOMER LANDSCAPE

PART 08: MARKET SEGMENTATION BY TYPE

PART 09: GEOGRAPHIC LANDSCAPE

PART 10: DECISION FRAMEWORK

PART 11: DRIVERS AND CHALLENGES

PART 12: MARKET TRENDS

PART 13: VENDOR LANDSCAPE

PART 14: VENDOR ANALYSIS

PART 15: APPENDIX

PART 16: EXPLORE TECHNAVIO

About Us

Technavio is a leading global technology research and advisory company. Their research and analysis focus on emerging market trends and provides actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions. With over 500 specialized analysts, Technavio’s report library consists of more than 17,000 reports and counting, covering 800 technologies, spanning across 50 countries. Their client base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio’s comprehensive coverage, extensive research, and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios.

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KEYWORD:

INDUSTRY KEYWORD: ELECTRONIC GAMES ENTERTAINMENT

SOURCE: Technavio Research

Copyright Business Wire 2020.

PUB: 07/10/2020 04:00 PM/DISC: 07/10/2020 04:00 PM

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